Rust engineering study
Geometry, simulation and resource lifecycle.
The idea
A useful job.
A fitting screen.
Original Rust/Bevy implementation in a public voxel arcade prototype, with tests, build instructions and workload-specific resource-lifecycle investigation.
My contribution
Original Rust implementation by Kian Konrad Tajbakhsh using Bevy and credited dependencies. The linked source project is an unofficial, noncommercial fan prototype; third-party franchise rights are not offered for sale.
Inside the project
- macOS, Windows and Linux package/build evidence; Windows/Linux graphical qualification remains distinct. No universal performance or production-engine claim.
- Source, dependencies and test limitations are documented in the linked project.
macOS, Windows and Linux package/build evidence; Windows/Linux graphical qualification remains distinct. No universal performance or production-engine claim.
Original Rust implementation by Kian Konrad Tajbakhsh using Bevy and credited dependencies. The linked source project is an unofficial, noncommercial fan prototype; third-party franchise rights are not offered for sale.